Titre

Evolution of the Web....

The web 3.0, ...mobility

... web1.0, web2.0, web2.b, web3.0 ...

Raoul Mengis, -1-Computer

Stéphane Gay, -1-Computer

Stéphane Micheloud, EPFL Lausanne

http://www.1info.com/4w3_en.html [fr] [it]

Ver. 80501

Summary

Introduction

Define and locate the Web1.0, Web2.0

The Web3.0 ...

Rupture Web1...Web2. The Web3.0

Web3.0 Applications

Conclusion

-1-Computer shortly

The society -1-Computer in a few words..


Web shortly

Some historical dates ...


  • Safari et OmniWeb based on KDE

Summary

Introduction

Define and locate Web1.0, Web2.0

The Web3.0 ...

Rupture Web1...Web2. The Web3.0

Web3.0 Applications

Conclusion


Themes

«Our goal is to make accessibility of the Web from mobiles as simple, easy and practical as from a desktop computer»
Tim Berners-Lee, directeur du W3C.

  • http://www.forummobiles.com/lofiversion/index.php/t41475.html

Methodology - Graphical

Mobile - Mobility - graphical representation of the Web
Base
WebMaster - WebUser(s) - DataBase - PC

  • http://www.forummobiles.com/lofiversion/index.php/t41475.html

Web 1.0 Characteristics

How to define the Web1.0 ?

STATICAL....

The web1.0 needs only few resources and human knowledge

Web1.0 Graphically

Mobile Web1.0 statical pages
Base
WebMaster - WebUser(s) - DataBase

  • http://www.forummobiles.com/lofiversion/index.php/t41475.html

Web 2.0 Characteristics

How to situate Web2.0 ?

DYNAMICAL....

The web's evolution needs more and more specific knowledge and a set of practices from the web expertises as miscellaneous as programming, interface design, content's writing.

Web 2.0 Models

Web resources ?

Other...

The expression "World Wide Web" (WWW),
should be replaced by "World Wide Computer" (WWC)
Author Nicolas Carr

Web2.0 Graphically

Mobile Web2.0 dynamical solution
Base
WebMaster - WebUser(s) - DataBase

  • http://www.forummobiles.com/lofiversion/index.php/t41475.html

Sommaire

Introduction

Define and locate Web1.0, Web2.0

The Web3.0 ...

Rupture Web1...Web2. The Web3.0

Web3.0 Applications

Conclusion


Web3.0 Themes

There are today... 3.3 billions of mobile phones in the world : 1 for 2 people !
International lecturerLouis Naugès

Web 3.0 characteristics 1 of 2

How to define the Web3.0 ?

The basement of Web3.0 relies on the information, databases. This needs a strict coding, the respect of well defined standards and be Open Source

Web 3.0 Characteristics 2 of 2

Web based solutions. (ASP, SaaS, Software, Application....We say not Web pages)

Rupture: "We go on the Web!" With Web3.0 we are always on the Web.
Web3.0 is mobile.
Raoul Mengis Development Consulting

Web3.0 Graphically

Mobile Web3.0 mobile and dynamical solution
Base
WebMaster - WebUser(s) - DataBase

Rupture of the Web1.0

  • Client becomes an actor. (Knol, Blog, CMS Wiki,...)
  • Users are actors
    • Wikipedia, social networks, Second Life,...
    • Google Writer, Mahalo, Wikia...
Web evolves, the web becomes a web solutionSaaS....
Raoul Mengis Development Consulting

Rupture of the Web2.0

  • The web becomes an engine and an actor. Hardware becomes "transparent"
  • The web solution allows to modifiy the tool.
  • We create the web by the web.....
    • 1Work:
      • Individual creation of databases
      • Automatic creation and anihilation of documents
      • Creation of forms
    • Artemis:
      • Integrated programming language
      • display...
      • filters, requests
      • entry (data input), output : display or printer....
Web2.0 creates an opening through software, web3.0 in hardware : mobiles, UMPC, PDA, PC, large screens,...

Web3.0 Graphically

  • Locate a webpage or solution on this representation.
    • Vertical: mobility; hardware and software.
    • Horizontal: user, communities, databases
Mobile Web3.0 mobile and dynamical solution
Base
WebMaster - WebUser(s) - DataBase

Web2.0 Web3.0 Graphically

  • On this representation what are the possible sites ?
  • Determine other situations...
  • What should be there for Web2.0? Web3.0?
Mobile - Web2.0 software and community solution
Base
WebMaster - WebUser(s) - DataBase

Web 3.0 Applications

Definitions

  • The Web by the web independence at software and hardware levels
    The web in every place and on every device.

Case study

99 percent of Web applications are still not made

Project « 1Work » 1 of 3

  • Goals
    • web document creation tool (CMS)
    • client-server application
    • freeware exclusively based applications
    • software and hardware independent applications
  • History
    • Start : 2003 - constantly evolving
    • 2008 : 1Work version 2.0
    • 14 realisations up to now
    • 2 projects running (1 mobile, 1 wine domain)
1Work
1Work CMS

Project « 1Work » 2 of 3

  • Characteristics
    • needs only a browser and an internet connection
    • documents editable on small displays
    • instantaneous visibility layout
  • Technologies used
    • Apache server + PHP
    • XML formatted documents (no databases)
    • supports the following standards : XHTML 1.1, CSS3.0 and RSS 2.0
    • Automatic E-Trade (SQLite),....

Project « 1Work » 3 of 3

  • Online editor
    • meta-informations: referencing
    • block type : text, picture, XHTML
    • filetype : page, picture, model
    • actions : add, copy, modify, move, delete
    • advanced mode : edition of stylesheets (CSS)
    • every client creates its own database
  • Experiences
    • compatibility with every browser
    • do not follow the traditional chain : MS-Word document -> HTML document -> PDF document -> CAP file
    • direct transfer on USB, CD-ROM, aso.

Project « Artemis » 1 of 2

  • Goals
    • daily input of tracabaility datas
    • display of results and SQL requests
  • History
    • from july 2005 until january 2007
Time's Memory
Time's Memory

Project « Artemis » 2 of 2

  • Characteristics
    • Extranet secured application (SSL)
    • freeware exclusively based solution
    • display of tables on small screens
    • remote maintenance
      • programming and modifying entirely from the web, through forms
  • Experiences
    • creation of Excel type table (CSV file)
same content on any device
«anywhere, any device» access to content

Conclusion

  • In 3 points :
    • Web1.0 : OS layer independent
    • Web2.0 becomes software
    • Web3.0 is software (engine and development) + microformats
      + hardware layer independent
  • Finance: Release of the Web3.0 will finally take out the web from the unique
    advertisement solution B2C...
  • The use of the Web in the administration, trading and industry
    will take a much more important position, maybe even a dominant one.
  • Technical solution: « liquid structure »
    • In the Web3.0 hardware plays one more role : it becomes transparent. The code becomes open source.

Discussion

With our experience within Web's standards
and projects in the practial domains, the role of hardware
will take more and more importance, beginning with mobiles

« 2009 - 2010 - ... » Web3.0 will become a daily and transparent task
for the public.

Changes : A team of Web3.0 developement should perfectly
controls hardware layers and take it into account.

Your questions ?

same content on any device
«anywhere, any device» access to content